Bakko

About Bakko

Bakko is made by two people. It is designed, directed and tuned by us. AI tools assist with code implementation, and that is the whole of what they do.

The character came first. Kiko is ours - his face, his voice, the room he lives in, and the short films, which we filmed and cut ourselves. Everything a player sees and feels is human-made and hand-tuned: game design and difficulty curves, art direction, the synthesized sound design tuned by ear across many revisions, the layout of every screen, and every product decision. Kiko’s face is the same picture as our app icon, his body is drawn in code from our own reference drawings, and a hand-drawn master is being made.

230+ releases since launch. This page is the shape of them: a timeline of what got built, month by month, and pictures of the arcade then and now.

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